I spent the last 6 days of my Christmas Break working on a Game Plan for Implementing Gamification in my AP Statistics classes for 2016. I presented the game plan to my students on the third day of class. They did not react to it much at all. I must admit that I was a little disappointed. I thought I would hear a little murmuring or muttering or something. But no, they were very quiet and reserved. Well OK, they were just coming back from Christmas Break and a fairly large assignment that had to be done over the break. Maybe they thought that this was just more work on top of what I was already assigning.
Gamification does add a little extra bookkeeping work for me, but the extra work for the students is optional. Each “Quest” culminates with a chapter test. So after the chapter 1 tests were graded, I entered the XP (Experience Points) into a spreadsheet, made a Leader Board for each class and posted them on our class Wiki. Then I sent out a notification through http://www.ClassMessenger.com to students to let them know that the leader boards were posted.
Note: In general, XP (Experience Points) are earned for completing required assignments on time and AP (Achievement Points) are earned for completing extra assignments or tasks such as Stats blog posts (writing across the curriculum) and instructional videos.
Next we recorded AP coins. We did that together in class on the Review Day before the next test. Each student has a check register for recording AP coins as they are earned and spent. I initial each entry, just as bank tellers used to do. Students write a check to spend the coins. I praised the students who had completed tasks to earn coins and reminded the others that there is plenty of time left for them to perform tasks as well. I also asked students to suggest ways to study that might be added to the list of items for earning coins.
Earn & Spend AP Coins
Oh, and I can’t forget the R.E.D. (Random Event of the Day). The students’ reactions to the R.E.D. were quite reserved at first. But they have warmed up to them. In one class, we had a “Dance War” where we all did the Nae Nae. Well, not all of us. It was optional after all. Four students did not participate, so they lost AP coins for the day. I did not dwell on it, nor berate them for not participating. I initialed their entries in their check registers and we moved on. (Remember, XP and AP have absolutely no effect on a student’s average.)
Something happened one day after school to give me encouragement. I was visiting with Mrs. Ingram in her classroom (something that always helps me to put everything into perspective) when a student said, “Oh! You are Mrs. Williams! I heard that you are doing this great GAME thing in your Stats class!”
Yes! That means that students are talking positively about Gamification . And it means that I am going to continue Gaming and sharing my experiences with Gamification 🙂
If you like this or if you have any suggestions or variations, please comment below. 🙂
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